![]() ![]() This will be good when working with vector-based flag files. This method is going to be your preferred route if you’re going for a more cartoonish or illustrated look. If you want to add realistic looking shadows, you can duplicate your displacement map layer, drop it on top of your flag layer, and set it to multiply. Now you can customize the effect and the amount of displacement. Then, turn off uniform scaling, and scale the width and height until you get something that has the look of a flag slowly waving in the wind.ĭrop your flag layer and displacement map layer in the same comp, then drop the displacement map effect onto your map layer. Next, set the displacement map comp as the displacement layer. I think adding position keyframes and slowly moving the noise to the right and slightly down looks the best. Then you’ll need to animate the noise position over time. The darker and lighter areas (the contrast) of the fractal noise is what will ultimately displace your flag. First, you’ll add a time expression to the evolution of your fractal noise (I like time*15 for the most natural look). Here you can customize the look of the waving of the flag. On the new solid, add a fractal noise effect. ![]() To do this, you’ll need to create a new comp, and a new solid. The core idea is to create a displacement map yourself. ![]() It provides one of the more realistic looks, and is by far the most customizable and professional looking of any of these looks. In the above video, Ignace Aleya does a great job of explaining what is perhaps my favorite way to do this effect. ![]()
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